Game Devlog Summary:
Basic core game loop completed. Currently consisting of 4 levels where they will loop forever with added difficulty (Also more money earned at higher levels).
Game Features Completed:
Basic Movement and Combat
Run, jump, wall-jump, attack, attack up, attack down.
Health System
Health point, take damage, invincible time, hurt, die.
Money System
Money earned is calculated base on 1. current level, 2.health at the end of each level, 3. max combo, and 4. hits.
Shop system
Dynamically change item price according to pre-determined formulas.
Currently available items:
- Plastic protection – increases max health point by 1 until you are hit.
- Power upgrade – increases your attack damage permanently.
- Toilet lid – trigger ending cutscene (cutscene to be added).
Win / Lose Cutscenes
Different cutscenes will be loaded dynamically based on the remaining health point at the end of the level.
Level progression
Progresses to the next level if the player’s health point is larger than 0 at the end of the level.
AI of 5 enemies and 1 boss.
Enemies with different movement and attack patterns.
To-Do List:
- Ending cutscene.
- An easier boss.
- An exclusive super cool special move for subscribers
- Fix the bugs of dash and wall slide.
- Double jump
Might-Do List:
- Attack range upgrade
- Story – the relationship between player and DDmeow (master)
- Advanced dialogue system – dynamic dialogue base of game progression.
- Additional weapon – gun.
- Tutorial with nicer UI
Bugs To Be fixed:
- Opening animation not loading (or loading very slow) sometimes (pre-load streaming asset?)
- Loading the same scene where the play left off instead of always loading the combat scene.
0 Comments