Game Devlog Summary:
Front end things:
Finally, finished a real game loop where the player can really beat the game. And then see the ending cutscenes.
Technical things:
Next, I will completely rewrite the character script. Separate abilities into different scripts with inheritance. Health script will be separated into health and deal damage scripts too. Hopefully, that will make it less messy.
Features Added or Changed:
- Added 2 animated ending cutscenes.
- Adjusted price for the toilet lid in the shop.
- The “continue” button will now bring the player to the scene where he/she quits the game.
- Added music at menu scene.
- Option to skip the cutscene in case it loads too slow
- Game saves can now persist through different builds in itch.io
To-Do List:
- An additional easier boss.
- An exclusive super cool special move for subscribers
- Fix bugs of dash and wall slide
- Double jump
- Fancy vfx and sfx (attack, jump, buying items, upgrade)
- Pause menu and option menu
Might-Do List:
- Story – the relationship between player and DDmeow (master)
- Advance dialogue system – dynamic dialogue base of game progression.
- Additional weapon – gun.
- Tutorial with nicer UI
- light attack and heavy attack
Bugs To Be fixed:
- Animations sometimes loading very slow (mostly at night) – maybe change hosting?
- Animations won’t play at Firefox. I swear it was working some times before. Totally no clue how to fix this. WebGL is weird.
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